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A story of Heroes! Heroines! And the most deadly small furry animal since the rabbit in Monty Python! March 22, 2007

Posted by Ayana in Editorial, PC, Rant, RPG.
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It’s not very often that I decide to have a long fangirl rant about how much I enjoy a game (or in this case a series of games). However on recently replaying the Baldur’s Gate saga I feel an urge to write about just how amazing the series is. So hold on to your +3 swords and prepare to accidentally grow 6ft white beards, as here is my retro rant of the Baldur’s Gate games.

The Baldur’s Gate games are based in the “Forgotten Realms” world, made famous in fantasy gaming circles by being one of the most possible campaign settings in table-top Dungeons and Dragons. The game used the Dungeons and Dragon rule set and came equipped with a massive manual listing all the rules. Fortunately things were fairly easy to pick up without taking on the mammoth task of learning how to play D&D fully.

For those of you not familiar with the series I’m probably about to drop some major spoilers on the plot during my over-enthusiastic ravings so if you don’t want things to be ruined for you (and if you intend to play this series of games, you won’t) skip past the next two paragraphs.

The Baldur’s Gate saga appropriately begins with Baldur’s Gate, a game that sees you as a young orphan (a character of your own creation) being looked after by the sage Gorion in the safe-haven of Candlekeep. However on one day your foster-father is evidently a little jumpy and decides you to whisk you away from the keep evidently attempting to protect you from something. You soon find out what that “something” is as a sinister armour clad figure slays Gorion and leaves you alone in the world. From here on in the game is pretty free-roaming as you travel:- meet companions and reveal a complex plot before finally slaying Sarevok the armour-clad figure who also turns out to be your half-brother. You also find out you happen to be the child of the God of Murder Bhaal who a few years ago came to Earth and fathered many mortal children in order to continue his bloodline after his imminent death.


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Baldur’s Gate II picks up pretty much where the first game left off, with you and your party of adventurers being kidnapped by an insane mage called Irenicus who wishes to use your power as his own. You escape his clutches (on several occasions) and eventually spoil his (and his vampiric sisters) schemes in a lengthy and epic tale. Your best friend Imoen (a character from the first game) is also revealed to be your half-sister. The plot thickens! Throne Of Bhaal concludes the Baldur’s Gate story as you (and your half sister and half brother if you let them tag along) travel the land eliminating your other half-siblings in order to bring peace or destruction to the world, in an epic and nail biting conclusion few games have replicated.

These three games provide a story experience I have yet to find bettered not just in the main stories but also in the sub-plots. I am hoping someone, someday (especially when the technology has advanced so much from the time these titles were released) manages to improve but so far all efforts in my eyes have failed. One of the many reasons this title stands out as incredible for me. 

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 Given their age (and the fact that even at the time the games weren’t good looking) the graphics aren’t anything to impress (other than the gorgeous artwork), but this doesn’t really detract from the experience and neither does the isometric strategy game style viewpoint. The games’ core game play and its amazing characters (on top of the aforementioned storyline) carry it forward past the need for pretty visuals.

The game play in both Baldur’s Gate games is simple. Wander around large landscapes or dungeons fighting lots of baddies in turn based combat (that flows like real-time as opposed to Final Fantasy style). The game can be paused in combat and commands issued to your characters which make the bigger and more difficult battles very refined and based heavily on your strategy decisions. Also the second title (and its expansion Throne Of Bhaal) add some fiendish puzzles and riddles to the title adding a whole new dimension to the combat orientated gameplay of the original. There are hundreds of quests throughout the series to complete which involve and mix of your wits and combat tactics and the games (particularly the second instalment) maintain a feeling of freshness and variety through all these tasks you must complete.

Despite being made quite some years ago the series manages to maintain an addictive nature, and challenging levels of combat that can test even the most regular RPG player. The aforementioned sheer variety of subquests will also keep people digging out the games years later to see quests and outcomes they missed the first (or even second and third) time round.


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The key highlight of the series of games for me is the cast. Bioware’s future efforts of Jade Empire and Neverwinter Nights II provide a better and more solid character interaction system but neither has provided such memorable or entertaining characters that are present in the Baldur’s Gate games. The dialogue from most of the cast is just brilliant. Minsc (and his deadly pet hamster Boo) for example stick in my mind as iconic RPG characters and will doubtless stay in the minds of all who play and enjoy the series. Other characters such as Jaheria or Viconia will also stick in my head as perhaps some of the most well realized companions you will ever find in a western role playing game and they didn’t even need to be 3D to achieve that.

Of course I won’t deny the series has its faults. The huge number of technically needless subquests can overcome plenty of people (I was myself when I first played the original game) and the first title in the series offers some incredibly dull wandering through pointless huge outdoor areas with little to do. However the second game did rectify this problem by making everything more compact and adding a level of linearity (from chapter 4 onwards) so the faults were rectified to a certain extent.


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When Baldur’s Gate was originally released as one of Bioware’s earliest projects, it came out promising a lot and the hype for the title was huge. Bioware to all intents and purposes managed to deliver a game that attracted new players while keeping the hardcore tabletop D&D fans happy. In doing so they reinvented the genre of Western RPG’s and developed a template almost all future role-playing games made in the west would draw from. A monumental achievement in itself.

Replaying these games has brought back many fond memories of RPG’s of old and reminded me that Baldurs Gate II is my favourite game of all time. Hopefully this will encourage some of you who haven’t yet donned a pointy hat and grabbed a 20-sided dice to give it a go!

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